Adding and importing players
Build your roster — add players one at a time, bulk-create, or paste a list. Players with recorded games are deactivated, never deleted.
Your roster is the pool of people the Mixer draws from. Add names one at a time when you're setting up carefully, or paste a whole list when folks are still trickling in.
Three ways to add players
All three paths start at the player-name input at the top of your roster.
- One at a time. Type a name and press Enter. If it exactly matches an existing player in the group, the Mixer imports that player — rating and history intact — rather than creating a duplicate.
- Paste a list. Open the import option, paste several names (one per line), and they all get added at once.
-
Bulk-create placeholders. Type a number followed by players —
12 players, say — and the Mixer creates that many numbered placeholders (Player 1,Player 2, …) to rename later. Useful when people are still arriving or you're filling out a test roster. Very large bulk-adds are capped per submission, so split a big group into a couple of entries if you hit the limit.
Editing a player
Click the pencil (✏️) button next to any player to open their edit form. The name field is at the top; rating, gender, email, notes, fixed partner, and VIP status live inside More options.
One catch: once a player has recorded games, the Mixer locks their rating against direct edits. Game results form a connected history, and hand-editing a number mid-chain would break it. Set ratings before any games are played, then let results drive them from there.
A blank rating is not a zero
A blank rating means the player has no number yet — they haven't been
placed or played. That's different from a rating of 0, which is a real,
very-low number that drags down every matchup it touches.
The Mixer keeps the two apart. A blank stays blank until a real number
arrives, whether you type one in or results build it up. So leave the
rating blank for anyone you don't have a figure for. Don't reach for 0
as a placeholder.
Removing players: deactivated, never deleted
When you remove a player, they aren't erased — they move to the roster trash. Look for the recycle button near the top of your roster to restore someone or permanently delete them.
This matters most for players with recorded games. Their rows are deactivated, not destroyed, so standings, game records, and rating history that reference them stay intact. A deactivated player drops out of the active roster and mixer pools, but nothing they played in is lost, and you can reinstate them any time.
If you try to permanently delete a player who has game history, the dashboard will explain this and offer to deactivate instead. Permanent deletion is only available when the player has no recorded games.
Email, consent, and notes
Inside More options you'll find two supplemental fields. Email is where event invitations go. Adding an address surfaces a consent checkbox — you're confirming the player has given permission to receive invites from you on picklefriend.net. The checkbox is required any time you save an email; players don't need their own accounts to receive invitations. Notes is a free-text field for anything you want to remember about this player. Only you and your co-organizers see it.
Fixed partner
The Fixed Partner dropdown, also inside More options, pairs two players permanently — they count as a unit for court assignments in every mix. To break the link, set it back to No fixed partner.
For how fixed partners interact with mixed-doubles formats and partner scheduling, see Fixed partners.
Bulk edit
Select multiple players using the checkboxes, then press Edit to open the bulk editor. You can change gender for the whole selection, set or clear a rating (skipped for anyone with recorded games — same lock as individual edits), update subgroup memberships via three-state checkboxes (solid check adds, grey dash leaves unchanged, empty box removes), and append or clear notes across the batch. Bulk operations process up to 500 players per submission.
Bulk delete
With players selected, the Remove action in the selection bar handles the whole batch. If any player in the selection has recorded games, the entire batch is deactivated rather than deleted, preserving everyone's history. Permanent removal is only offered when no one in the selection has game history. You can act on the whole selection at once, or pull a single player out to handle separately.
Copy to group
With players selected, Copy to Group in the selection bar copies them into a different group on your account. Anyone whose name already exists in the destination is skipped, so running it more than once won't create duplicates.
Bulk import (CSV format)
The Bulk Add Players button opens a text area — one player per line. Two formats work:
- Names only — one name per line.
-
CSV —
name,rating,gender,email, with rating and email optional. Gender isM,F, orU.
Ben,1500,M,ben@example.com
Dave,1600,M
Jen,,F
If any line includes an email, the consent checkbox appears and must be checked before importing. You can also assign subgroup memberships for the whole batch from the same dialog.
Export players
The Export button opens a text area with your full roster, one player per line. Toggle Include email to append a comma and email after each name. Copy and paste the output anywhere — a spreadsheet, a co-organizer, or the bulk import dialog on another group.
What's next
- Groups — how your roster fits into a group and where group-level settings live.
- Subgroups and squads — split a roster into flights, skill bands, or attendance groups.
- Group Settings reference — rating defaults, game defaults, and policy fields explained.
- Roster management in the Mixer — marking players present, adding drop-ins, and handling sit-outs.