PickleMixer
Player randomizer & court assigner
Type player names above to start. No account needed.
Roster Settings Learn more →
Sort Players
Display
How the player list looks
Increase player name font sizes in courts and roster but show only one column per card
Make text smaller or larger on the entire site
Display linked partner names under each player in roster
Show the courts for each player in the roster
Add the side letter players see on their phones, like 1a or 1b
A draggable bar on the side of the page to jump up and down quickly
Set Default Rating
Set rating for all unrated players and future players
Set Default Gender
Set gender for all unset players and future players
Import Multiple Players Learn more →
Enter player names, one per line:
Court Assignments
Add at least 4 players and click "Mix First Game" to see court assignments
Games Settings Learn more →
Display Learn more →
How courts and names look on this screen
Increase player name font sizes in courts and roster but show only one column per card
Make text smaller or larger on the entire site
Show ratings on the court cards, and each Nonstop team's rating and expected score.
Display consecutive games played/sat out on court player badges
Repeat letters on each court card, plus the counters above the roster for who's playing, who's sitting out and who sits next. Same switch as the Advanced button at the top of the page.
Add numbers to the history badges on court cards. O2 means this is the 2nd time this player has faced that opponent; 2xO2 means it's also the 2nd game in a row against them. Same for P (partners), T and DG. X counts games in the old role.
Turn on Advanced first. The counts go on the repeat letters.
Order courts by team rating, then choose how they're numbered
The 📺 button opens the all-courts display in its own window (drag it to a TV or second monitor). It updates on every mix. The same switch lives in the big screen's 📺 TV panel.
Every TV option is in one place: open the big screen and tap 📺 TV in its control bar (or press T). There you'll find this separate-window switch and, once signed in, sharing to a TV with a board link.
Game over rings for as long as you pick, from 2 seconds to a minute, when the auto-mix timer ends a game. Next game is a short 2-second ring in its own sound when the next lineup is on the screen: after the break, whenever the server mixes, or when a sent game lands. It stays quiet while a long buzz is still going. Pick No sound to keep either one silent on every screen, including a shared TV. The same picks are under ⏱ Auto-mix & sounds in the 📺 TV panel. Hear it plays the full length; tap Stop to cut it short.
Sign in to use player self-service. Players scan a QR to check in and manage their own sit-outs.
A draggable bar on the side of the page to jump up and down quickly
Where the row of small buttons (print, big screen, enter scores, help, and this ⚙ settings button) sits. Pick a spot or both; it's always shown at least once.
Always on screen keeps Mix and the timer in view wherever you scroll.
Mixing Algorithm
Who plays with and against whom
⚠ This package must be downloaded on the actual device you'll use for mixing offline. Multiple devices need their own downloads. Learn more →
Mix on this device instead of the server. Presets and Advanced Algorithm Controls are off while offline.
Presets and the seven control groups above go back to factory values. Display settings aren't touched.
Round length
One round is the game time plus the time players take to walk on. Shared by everyone who runs this group. The phone round timer and Auto-mix on the Big Screen both count the full round.
Play time only. Also the Time when you enter scores, the countdown players see on their phones, and the time ratings use.
From tapping Mix until play starts. 1 or 2 minutes suits most groups. Pick 0 if you start the timer once everyone is on court.
Breaks between games are set in Auto-mix, not here — they're yours, not the group's. Pick a break there and choose whether the next game is mixed when the break starts or when it ends.
Round timer
Rings your phone when the round is over, even on silent, then you tap Mix when the courts are ready.
Under the Mix buttons. Set the round length there or under Round length above.
Hear it plays a short sample at your media volume. The real ring uses your alarm volume.
Turns your phone's alarm volume all the way up while it rings, then puts it back. It rings for up to a minute, or until you silence it: either volume button does that, even with the phone in your pocket.
On Samsung phones, the countdown shows on the lock screen only when Settings > Notifications > Lock screen notifications is set to Cards, not Icons only.
Session Report Learn more →
See how well the session mixed
Who played with and against whom, and how many times
Game Variety Controls Learn more →
Avoid repeating identical game matchups
Sitting Out Controls Learn more →
How many players the mixer may sit out of turn
Priority of sitting out fairness
Normally, when one spot is open and a fixed partner is due to sit, that partner sits alone for the round. Tick this and the pair is never split: the spot goes to someone else instead, so on a night where one player sits each round the pair may never sit at all. Only applies at Sit-out Weight 98.
Player Mixing Controls Learn more →
Priority of playing with new partners
Priority of playing against new opponents
Priority of avoiding a past partner becoming an opponent (or vice versa) in early games
Gender Controls Learn more →
Priority of creating mixed gender teams
Courts per round where all four players are the same gender. Nobody sits out of turn to hit this number. If the roster can't reach it, the mixer gets as close as it can.
Rating Controls Learn more →
Keep the four players on a court close in rating. This decides who shares a court; the two sliders below decide how they split into teams.
Keep the two teams on a court evenly matched, so the courts stay close. The Highest Rated Partner Responsibility slider below sets how much the stronger partner counts.
Keep partners close in rating. Set it high and the two strongest players on a court may pair up, which makes lopsided teams. A little steers strong players away from much weaker partners.
How much the stronger partner counts when Evenly matched teams compares two teams (50% = both partners count the same; default 30%).
Allow matchups where neither team has fully established ratings (not recommended)
Courts Controls Learn more →
Priority of evenly distributing players through different courts
How hard the mixer works to share turns on the bad court evenly
Priority of distributing players equally between both sides
Quality Controls Learn more →
Higher = better mixes, slower. Lower = faster mixes, with more repeats
Mixing players...
This mix isn’t in a group Learn more →
The mix on screen isn’t tied to a group; it was started without one. If you save players or enter scores now, its players get matched against your active group’s roster and any games count toward that group’s ratings. Pick one:
If you leave it ungrouped, switch to the group you want first. That’s the one its players and games get saved into.