Court controls
How to freeze courts, pin players, rename courts with pseudonyms, renumber all courts at once, and adjust court display settings in the Mixer.
Every court card has a three-dot (⋮) menu in the top-right corner. Display settings for the courts section as a whole live in the Games Settings popup (the ⚙ button at the bottom of the courts area).
Freeze a court
Freeze for Next Game keeps a court's four players in place through the next Remix or Mix Next. Use it when a game is interrupted, when a group wants to stay together for another round, or when you're only reshuffling part of the room.
Open the court's ⋮ menu and tap 🔒 Freeze for Next Game. The court card shows a 🔒 badge while it's frozen. After the next mix runs, the freeze clears automatically — it's a one-shot hold, not a permanent lock.
The freeze option only appears after you've run at least one game. If the court contains a player you've since deleted from the roster, you'll get a validation error when you try to mix; unfreeze the court or restore the player first. Courts frozen before the current round keep a ❄️ marker even after the freeze is consumed, so you can see at a glance which courts carried over. To unfreeze before mixing, open the ⋮ menu again and tap 🔓 Unfreeze Court.
Pin a player to a court
Pinning locks one player to a specific court number across all future mixes while everyone else moves freely.
Open the player's ⋮ menu from the court card and tap 📌 Pin to Court.... To release the lock, open the menu again and tap 📌 Unpin.
Pinning works at the player level. To hold an entire court's lineup, use Freeze (above) instead.
Rename courts with pseudonyms
The Mixer numbers courts 1, 2, 3… by default. If your facility uses different names — "Main", "A/B/C", or non-sequential numbers like 5, 6, 7 — you can set a pseudonym for any court.
Open the court's ⋮ menu and tap ✏️ Set Pseudonym (or ✏️ Edit Pseudonym if one is already set). Type any label — a letter, a word, or a number — and confirm. The court header updates immediately everywhere it's displayed.
To remove a single pseudonym, tap ✕ Clear Pseudonym from the same menu. To wipe all pseudonyms at once, tap ✕ Clear ALL Pseudonyms — this option appears in any court's ⋮ menu when at least one pseudonym exists.
Pseudonyms are saved per group and survive page reloads.
Renumber all courts at once
If your session uses courts starting at a number other than 1 — say, courts 5 through 8 in a larger facility — the bulk renumber shortcuts save you from setting pseudonyms one by one.
Open any court's ⋮ menu. Three options appear below the pseudonym section:
| Menu item | What it does |
|---|---|
| ×2 All Court Numbers | Multiplies every court number by 2 (Court 1 → 2, Court 2 → 4, …) |
| ×N All Court Numbers… | Prompts for a multiplier between 2 and 10 |
| +N All Court Numbers… | Prompts for an addend between 1 and 45, then shifts all numbers up by that amount |
These work by creating pseudonyms for every court — the internal court numbering stays the same, only the labels change. You can still edit individual pseudonyms afterward.
Court display settings
The Games Settings popup (⚙ at the bottom of the courts section) has a Display group with six options:
Large Player Fonts Mode increases player name font sizes across both courts and the roster, and switches to a single-column layout per court card. Good for a shared screen or projector where readability matters more than density.
Site-wide zoom scales text size across the entire site, not just the courts. It opens a separate zoom control.
Show Rating Badges displays each player's rating as a badge on their court assignment. Off by default; turn it on to see skill distribution at a glance without opening a settings modal.
Show Consecutive Plays adds a badge to each player showing how many games in a row they've played or sat out. Useful for spotting someone who has been sitting longer than expected.
Sort Courts by Rating renumbers the court display so the highest-rated court appears as Court 1, the next as Court 2, and so on. The internal assignment doesn't change; only the on-screen order shifts. Works well alongside Show Rating Badges.
Quick Scroll Bar adds a draggable bar on the side of the page for jumping up and down quickly when you have many courts. A sub-option lets you place it on the left or right side of the screen.
Site-wide zoom
The Site-wide zoom entry in Games Settings opens the same Sitewide Zoom & Display modal available from the sidebar on every dashboard page — you don't have to be in the Mixer to reach it. Look for Zoom & Display near the bottom of the sidebar navigation.
The modal has two sections:
Display Settings
| Setting | What it does |
|---|---|
| Large Player Fonts Mode | Increases player name font sizes in courts and roster; switches to one column per card. Same toggle as the one in Roster Settings. |
| Intercept pinch/wheel to open zoom modal | When on, a pinch gesture (touch) or Ctrl+scroll (mouse wheel) opens this modal instead of triggering native browser zoom. |
Zoom Controls
Three buttons — + Zoom In, ⟲ Reset Zoom, and − Zoom Out — adjust the base font size for the whole page. Every element sized in rem scales together: court cards, the roster, the header, and all dashboard pages.
The zoom level is saved to this browser's local storage under the key globalFontSize and restored automatically the next time you open any dashboard page or the Mixer. It's per-device and per-browser — a zoom set on your phone doesn't carry over to your laptop, and clearing browser storage resets it to the default.
Zoom scales everything proportionally. Large Player Fonts Mode specifically enlarges player names and switches to a single-column card layout — the two settings are independent and can be combined.
What's next
- Live controls covers swapping players between courts, the Shoo-in shortcut for late arrivals, and the Undo action.
- Roster management documents the Roster Settings panel, which also exposes Large Player Fonts Mode and site-wide zoom.
- Mixer settings reference explains the algorithm weights (sit-out fairness, fresh partners, rating balance, and quality) that control how rounds are built.