Q.16
Why aren't my players rotating evenly?
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Check if some players are marked as VIP (they won't sit out), or if you have an unusual player-to-court ratio. The algorithm prioritizes fairness over perfect rotation when constraints conflict.
Q.17
What is the bad court feature?
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If you have one court nobody wants to play on, the bad court setting fairly distributes that court across all players so no one gets stuck there repeatedly.
Q.18
Can I freeze a court?
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Yes, tap the snowflake icon on any court to freeze it. When you remix, those players stay on their court while others are shuffled. Perfect for games still in progress.
Q.19
Can I rename courts or use custom court numbers?
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Yes. Tap the three-dot menu on any court to give it a custom name or number — "North Gym", "Court 7", "A" — so the cards match your venue's real courts. Bulk shortcuts renumber every court at once: ×2 turns courts 1–4 into 2, 4, 6, 8, and ×N / +N apply any multiplier or offset. And if you launch the mixer from a scheduled event whose courts field lists explicit courts (e.g. "2, 4, 6 and 10"), the session picks up those court numbers automatically.
Q.20
What is VIP protection?
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Mark players as VIP using the star icon to protect them from sitting out. They will keep playing while others rotate through fairly.
Q.21
Can I add late-arriving players?
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Yes, use the shoo-in feature to add late arrivals directly to the current game without needing to remix. Perfect for players who show up after courts have been called.
Q.22
Can PickleMixer work offline (without internet)?
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Yes. PickleMixer ships a full offline mixing engine that runs entirely in your browser. Open Games Settings, tap Download Offline Mixer once while online, and the engine (under 200 KB) is cached on your device. Then flip the Offline Mode toggle and mix locally with no connection — fresh partners and opponents deeper into the session, never-sit players, linked partners, player swaps, and fixed-partner round-robins all work, and a mix returns in milliseconds. Frozen courts, court pinning, bad-court rotation, mixed-doubles balancing, squad mode, and account features (cloud sessions, score entry, big-screen mode) need the server and are unavailable offline.
More on the offline engine.
Q.23
How fast is the offline mixer?
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Most mixes return in well under half a second on a typical phone. The offline engine consults the same pre-calculated rotation patterns for popular player counts (5 to 36 players) that the online version uses, then falls through to local direct-search constraint solving for everything else. The online mixer adds one extra step on top — a genetic refinement pass that fine-tunes the rotation — so offline is the same engine minus that final pass.
Q.24
Can I print the court assignments?
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Yes, use advanced printing with customizable spacing, fonts, and column layouts to fit everything on one or two pages. Color markers help with visual identification of teams.
Q.25
Can I show court assignments on a large screen?
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Yes, use Big Screen Mode to display all courts on a TV or projector without scrolling. You can also set a countdown timer with a loud buzzer, and enable auto-mixing so the next round of matches is generated automatically when time is up — completely hands-free rotation.
Q.26
What is the Big Screen timer and auto-mix?
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In Big Screen Mode, you can set a countdown timer for game duration. When time is up, a loud buzzer sounds. If auto-mixing is enabled, the system automatically generates the next round of matches — completely hands-free court rotation on your TV or projector.
Q.27
What is Headless Mode?
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Headless Mode lets you hand a live session to the server and walk away. Once you enable it and pick how many rounds to run, the server auto-finalizes each round as soon as all scores come in, auto-mixes the next round using the same algorithm the manual mixer uses, and republishes the new court assignments to players. You can open Enter Scores, click Enable Headless, and be done — players keep entering scores from their phones and the server runs the whole session in the background. A banner on the modal shows games remaining and provides Pause and Take Control buttons at any time.
Q.28
Can I split the session or enable Headless before the first game is mixed?
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Yes to both. Headless Mode can be armed before the first mix — once you have at least 4 active players, open Enter Scores and click Enable Headless; the server will mix round 1 from scratch. If you already split the session and then turn Headless on, the server waits for every court (including carry-overs from the earlier game) to finish scoring before consolidating everyone into the next round. Split Session is hidden while Headless is active — press Take Control first if you need to split mid-run.
Q.29
How are byes handled with an odd number of players?
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When there are more players than court slots — odd counts included — the extra players get a bye (sit-out) that round. PickleMixer tracks byes across the whole session and rotates them so bench time evens out: players who have sat more are prioritized to play. Late arrivals and drop-outs are folded into the same accounting, and VIP-marked players can be protected from byes entirely.
Q.30
Does the mixing stay fair when players arrive late, leave early, or sit out?
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Yes. Late arrivals can be shooed straight into the current game or folded into the next mix, and someone leaving early is simply dropped from the roster — the rotation rebalances around everyone remaining. Partner history, opponent history, and sit-out counts follow each player individually, so a mid-session change never resets fairness: the players who have sat the most still get priority to play, and repeats are still avoided until mathematically unavoidable.