Subgroups and squads
Organize players into sections — skill tiers, squads, availability — used for mixing and staggered auto-invites.
A subgroup is a label you put on a slice of your roster — a skill tier, a squad, an availability category, or whatever else matters to how you run play. You create them once on your group's roster and drop players in. After that they work across the Mixer and the scheduler.
What subgroups are good for
Common ways organizers carve up a roster:
- Skill tiers — Beginner, Intermediate, Advanced.
- Availability — Regulars, Spares, On-call.
- Squads — Squad A, Squad B, Squad C for squad-versus-squad nights.
- Attributes — "Has paddle," "Paid dues," and other tags that don't fit a single tier.
Each subgroup is either exclusive or multiple, controlled by the Allow multiple option. An exclusive subgroup is a single slot: add a player to one and they drop out of any other exclusive subgroup, so a person lives in exactly one tier at a time. Turn on Allow multiple when membership should stack. A tag like "Has paddle" needs to sit alongside whatever tier the player is already in, not replace it.
Creating subgroups and assigning players
From your group's dashboard, open the Subgroups page and use Create Subgroup — give it a name, an optional description, and a badge color. Then add the players who belong to it. Squad subgroups (see below) show their color as a badge next to each player in the Mixer, so you can tell the sections apart on court without checking a roster.
Mark a subgroup as a squad when you want it to act as a team in squad-versus-squad mixing — squads are always exclusive (a player can only be on one squad at a time).
The two main uses
1. Scope a mix to a section
Subgroups let you run play for just part of your roster, or pit sections against each other. The clearest case is squad-versus-squad: mark your sections as squads, and the Mixer builds matchups that play squad against squad instead of mixing everyone into one pool. Player badges keep each section visible on court.
2. Staggered auto-invites in the scheduler
When you schedule an event, auto-invite can send invitations out a set number of days ahead — and the lead time can differ per subgroup. So your core regulars get invited first, and spares only hear about it closer to game day. Run flights the same way and the top tier gets first crack at the spots.
The scheduler offers every subgroup on your group as an auto-invite target (the "entire group" toggle covers everyone, so a catch-all "everyone" subgroup is redundant). The full setup — lead times, who gets invited when, and how it behaves in a ladder — lives in the auto-invite article.
Subgroups in a ladder league
Ladder leagues use subgroups under the hood for per-division eligibility, and those system subgroups (one per division tier) are created and maintained for you — you don't make them by hand. Your own custom subgroups are ladder-wide: they apply across the whole ladder and follow players when they move between divisions, so a "captains" or "Tuesday crew" tag survives promotion and relegation.
Next
- Manage the people who go into your subgroups — see Players.
- Use subgroups to stagger invitations — see Auto-invite.