Running a cycle
The organizer's step-by-step for triggering promotion and relegation when a round of play is done.
Cycles are manual — you decide when the time is right (end of a month, a block of weeks, a mini-season). Nothing moves until you trigger it, so you're never surprised by an automatic reshuffle.
Step by step
- Play and record games. Run your ladder nights with the mixer as usual and record scores. A cycle is only meaningful once each division has a decent set of fresh results.
- Open the ladder management page in your dashboard. You'll see current standings per division, with preview arrows showing who's in the promotion and relegation zones.
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Set movement options:
- How many slots move up/down at each boundary.
- Whether inactive players (no-shows for the latest session) can be promoted or relegated.
- Process the cycle. Standings are locked in, movers transfer into their new divisions with swapped start ratings, inactivity decay is applied, and counters reset for the next cycle.
- Review and share. The cycle records exactly who moved and why. Share your ladder's public standings link so players can see the results without logging in.
Tips
- Preview before you commit. The arrows on the standings page use the same logic as the real cycle, so what you see is what you'll get.
- Don't cycle too often. Give each division enough games that the standings reflect real form, not a couple of lucky nights.
- Seeding isn't permanent. If your initial divisions were a bit off, a cycle or two sorts it out — that's the whole point of the ladder.
Related
- Promotion and relegation — what the cycle does under the hood.
- Start ratings when you move — the rating movers receive.